This tutorial teaches you how to create an auto aiming thunder bolt! People who cant aim, check this out
This tutorial will help you create a Cluster Bomb, ala the one in TeamFortress. it almost looks like if it was raining grenades!
If you ever play the demoman in Teamfortress, you know what this is about! You throw a fake backpack, and when someone gets close you just trigger an impulse. Boooooom!
This tutorial teaches how to make a detonatable hologram. Really nice to have in deathmatch, so that you can fool you are opponents.
Instead of regular nails, you will have time-delay explosive nails!
This is a cute little patch, which gives you the flame thrower, instead of the Grenade launcher!
Nostalgic for Doom? Well, now you can slap together a nice little gatling gun easily!
Ever wanted to use that fancy sword that the Hell Knight has? Well, here you go!
Here is a tutorial that lets you create homing rockets. Can you say.. cheap? ;)
This will make it so that your Shotgun will occasionaly jam. When it jams you will lose a shell and it will take 5 seconds before you can fire it again
Take the art of shotgun jamming to previously unseen high!
Kinda of a cheap one, but still kinda funny. Here we create a machine gun, which shoots bullets really, really fast! Nuttin too cool, but worth checking out for beginners.
Want to add some more power to the regular shotgun? Well, then this Tutorial is for you! After a few minutes of work, you will have a totally cool new magnum to play with
Ever noticed that two grenades side by side don't explode at the same time? Well this tut makes all grenades close to an exploding grenade explode too!
sp00ge! Holly shit, this tutorials is great! Teached you how to add multiple weapons to Quake!
From this tutorial you will learn how to turn the grenades from the grenade launcher into detonatable pipebombs.
In this tutorial we are gonna make a Poison Axe... it acts much like the one in TeamFortress.
How to compile DarkPlaces engine in Visual Studio for your game (Windows).
How to convert Valve SMD to MD3 or DPM using DPM Wizzard
Old school shooters are always associated with pixelated low res textures and low-poly models. Many game designers use them because they are so much easier to make and create a nostalgic atmosphere.
DarkPlaces has beautiful weather features such as rain, snow and fog.
Lighting is one of the most important and influential elements in level design.
Darkplaces uses a variation of Phong shading as a default lighting model.
This chapter contains references of various special effects hardcoded in light renderer.
Want cool modern fonts and utf8 support in your Quake mod? Learn how to use True Type Font in DarkPlaces game engine.
List of most common warnings and errors you can get while compiling a map.
This explains how to create your own skybox using Terragen.
Tags are some kind of local coordinate spaces, which are used to attach other models to them.
List of model formats that can be used for Quake Modding.
Quake MDL is the most basic original model format used in Quake.
Display images inside the game without CSQC.
As you could notice while playing quake, if you stand on a slope you slowly move down the slope. This is very annoying player physics bug in Quake 1.
Unlike many other games quake has only visual recoil that does not affect player's accuracy. You could notice that after taking a shot your camera receives a punch but always returns to the same angles. In this tutorial we will fix that.
List of all Quake DarkPlaces console variables (CVARs) and commands (CMDs) with description.
Zombies that have defected to your side can help you out with a little health!
This patch makes the Ogres shoot nails, and grenades! Almost like in Qtest. it is really neat, coz you almost never know which weapon he will choose
This is an tutorial that makes Grunts fire weakened rockets at you. It is really cool, to get a rocket SPLAT in you are face from what used to be the 2nd weakest monster in Quake
Do you ever get bored by the Zombies that just like hang there on the wall? hell, then do this tutorials, and shoot them down! Every patch should have this one
A cool tutorial from MaNiAc that shows how to add blood splatters on walls!
Merl1n made a tutorial that creates Human cluster bombs like the ones from Legion of Doom.
In this tutorial we will make the player "bleed" if he gets low on health.
Want some more blood added to Quake? Check this tutorial out! Makes the game a lot bloodyer!
Basic tutorial that covers how to use TrenchBroom for Half-Life (Counter-Strike 1.6) mapping, initial setup and some basic features.
Awesome tool that can view and convert models. Support MD5, MD3, MDL, IQM, SMD, OBJ, FBX, DAE, glTF, RDM and much more!
Simple tool for viewing Quake 1 .MDL. Similar to Jed's Half-life Model Viewer.
Crafty is a 3D object, material, model and file browsing utility targeted towards Half-Life modders.
Tool that can compile .DPM and .MD3 models from Half-life .SMD.
MilkShape 3D is a low-polygon modeler, which was initially designed for Half-Life. By and by many file formats and features have been added.
Half-Life Model Viewer 2.0 is a brand new tool based on HLMV 1.25 and Jed's Model Viewer 1.36 that provides an entirely rebuilt model viewer.
The Blender Source Tools allow Blender to import and export Studiomdl (.SMD) Data and DMX model files.
This is the MDL Decompiler used to decompile all half life 1 (goldsource) models, use this program along with half life model viewer.
Fimg is an image editor for sprites and similar assets in Quake by FrikaC for Windows.
Pack of utils to extract WAD file from Half-life or Quake BSP. This includes TExtract suite, wintextract, textract, BSP2WAD.
Working decompiler for GoldSrc games and Quake.
This is a console program that imports *.osm text file, and exports VMF, MAP, OBJ.
This addon allows exporting Blender scenes to idTech .map file format.
QPakMan is a command-line (text only) program for managing the PAK and WAD files used by the games Quake, Quake II and Hexen II.
PakScape is a PAK and PK3 explorer/creator. It doubles as a ZIP explorer/creator because PK3 files are really ZIP files.
quake-cli-tools is a set of command line tools for creating Quake content.
QuakeC user defined language .xml file for Notepad++. Light and Dark Theme based on Visual Studio.
This is the original vanilla quake-c with all the compiler warnings fixed.
Source code of the popular quake mod "Navy Seals".
This is just the QuakeC source for vanilla Quake for modders to use.