Ok open the weapons.qc up and find the W_FireGrenade Function.
Look between these lines.
697
707
There should be this:
if (self.v_angle_x)
missile.velocity = v_forward*600 + v_up * 200 + crandom ()*v_right *10 + crandom()*v_up*10;
else
{
missile.velocity = aim(self,10000);
missile.velocity = missile.velocity * 600;
missile.velocity_z = 200;
}
missile.avelocity = '300 300 300';
Step 2
Change all of those NUMBERS to 0
f (self.v_angle_x)
missile.velocity = v_forward*0 + v_up * 0 + crandom ()*v_right *0 + crandom()*v_up*0;
else
{
missile.velocity = aim(self,10000);
missile.velocity = missile.velocity * 0;
missile.velocity_z = 0;
}
missile.avelocity = '0 0 0';
Step 3
Now we change the model to somthing small like a nail, super nail, or you can even make C4 by changing the model to the
s_bubble.spr Ok we got that.
NOW WE CHANGE THE MOVE TYPE TO MISSILE.MOVETYPE = BOUNCE; TO MISSILE.MOVETYPE =
FLYMISSILE;