Entries in section: 9
Shown entries: 1-9
Pages: 1

Quake DarkPlaces console variables (CVARs) and commands (CMDs)
2023-07-14 0 2334
Quake DarkPlaces console variables (CVARs) and commands (CMDs)

List of all Quake DarkPlaces console variables (CVARs) and commands (CMDs) with description.

How to compile DarkPlaces engine in Visual Studio
2023-07-13 0 533
How to compile DarkPlaces engine in Visual Studio

How to compile DarkPlaces engine in Visual Studio for your game (Windows).

DPM Wizard (Converting half-life models to MD3 or DPM)
2023-07-13 0 328
DPM Wizard (Converting half-life models to MD3 or DPM)

How to convert Valve SMD to MD3 or DPM using DPM Wizzard

How to make PS1 pixelated style graphics in DarkPlaces/FTEQW
2023-07-13 0 375
How to make PS1 pixelated style graphics in DarkPlaces/FTEQW

Old school shooters are always associated with pixelated low res textures and low-poly models. Many game designers use them because they are so much easier to make and create a nostalgic atmosphere.

DarkPlaces weather effects (rain, snow, fog)
2023-07-13 0 595
DarkPlaces weather effects (rain, snow, fog)

DarkPlaces has beautiful weather features such as rain, snow and fog.

DarkPlaces lighting #1 - Introduction
2023-07-13 0 369
DarkPlaces lighting #1 - Introduction

Lighting is one of the most important and influential elements in level design.

DarkPlaces lighting #2 - Lighting model
2023-07-13 0 591
DarkPlaces lighting #2 - Lighting model

Darkplaces uses a variation of Phong shading as a default lighting model.

DarkPlaces lighting #3 - Lighting special effects
2023-07-13 0 246
DarkPlaces lighting #3 - Lighting special effects

This chapter contains references of various special effects hardcoded in light renderer.

How to use .TTF fonts in DarkPlaces
2023-07-13 0 312
How to use .TTF fonts in DarkPlaces

Want cool modern fonts and utf8 support in your Quake mod? Learn how to use True Type Font in DarkPlaces game engine.

1
Owned by kleskby#1837
Telegram
Close

You have no new notifications.


You have no new messages.