Entries in section: 5
Shown entries: 1-5
Shown entries: 1-5
Pages: 1
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253
Critical Self-Evaluation in Game Art
How game artists can improve asset quality through self-criticism, proper production pipelines, strong references.
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559
Exporting MD3 models with tags
A brief tutorial how to export MD3 model to use it in Quake engines.
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1449
Understanding MD3 Model tags (Attach object to model)
Tags are some kind of local coordinate spaces, which are used to attach other models to them.
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3804
Quake model formats - Modeling for Quake
List of model formats that can be used for Quake Modding.
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3717
Understanding Quake MDL model format
Quake MDL is the most basic original model format used in Quake.
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