Rainbow Blood
Author: [SL1CK]-=MERL1N=-Source: https://www.insideqc.com/qctut/qctut-37.shtml
Step 1
O.K. all you disco space monkeys, you wanna make rainbow blood when U shoot a monster eh? A person too? Ok... First thing is open up "weapons.qc" and scroll down a little way in until you find the function
void(vector org, vector vel, float damage) SpawnBlood =
(its before the shotgun etc)
Step 2
Now it says
Particle (org, vel*0.1, 73, damage*2);
which is (a particle, origin, velocity, color, ?) the color is currently 73, which is red. What we want is a random color, so instead of 73 put in... (random()*256) which will select a color for us a random...
Step 3
Now that will give us a color of random blood, we want rainbow, so copy that line and paste it underneath 3 or 4 times :) (you can change the numbers of damage*? And vel*0.? If you want to, for example...
Void(vector org, vector vel, float damage) SpawnBlood = { particle (org, vel*0.1, (random()*256), damage*2); particle (org, vel*0.1, (random()*256), damage*3); particle (org, vel*0.1, (random()*256), damage*4); particle (org, vel*0.1, (random()*256), damage*5); particle (org, vel*0.1, (random()*256), damage*3); };
Step 4
And that's it ! Whenever you shoot a monster or a person they will bleed out groovy rainbow blood :)
Tags: tutorial, quakec, qc, insideqc, gore