Q3MAP2 Warnings
T16128: FindInvalidDataProcess fails on mesh uvcoords: All vectors are identical
Possibly caused by having one or more UV islands collapsed to one pixel or object having multiple uv maps. Delete all other uv maps.
max_map_draw_surfs (131072) exceeded, consider -maxmapdrawsurfs to increase
Reduce the amount of gemoetry or remove -meta tag from command line.
WARNING: Validation warning: A specular shading model is specified but the value of the AI_MATKEY_SHININESS_STRENGTH key is 0.0
This happens when you import FBX mesh with materials and one (or more) materials have specularity set to 0. Set specularity to 0.001 or change type of material to diffuse only.
Entity 243 (misc_model): Entity in solid
Entity stuck inside solid BSP brush
Tags: mapping, q3map2,