DarkPlaces lighting #1 - Introduction
2023-07-13 0 339
DarkPlaces lighting #1 - Introduction

Lighting is one of the most important and influential elements in level design.

DarkPlaces lighting #2 - Lighting model
2023-07-13 0 552
DarkPlaces lighting #2 - Lighting model

Darkplaces uses a variation of Phong shading as a default lighting model.

DarkPlaces lighting #3 - Lighting special effects
2023-07-13 0 227
DarkPlaces lighting #3 - Lighting special effects

This chapter contains references of various special effects hardcoded in light renderer.

Most common map compiler errors QBSP
2023-07-13 0 322
Most common map compiler errors QBSP

List of most common warnings and errors you can get while compiling a map.

Creating a Skybox using Terragen
2023-07-13 0 302
Creating a Skybox using Terragen

This explains how to create your own skybox using Terragen.

Batch texture converting. How to convert all images in a directory.
2023-07-13 0 220
Batch texture converting. How to convert all images in a directory.

Let's say you downloaded a bunch of textures from the internet. Some of them are JPG, some are PNG or even TGA. That is uncomfortable and may cause trouble when importing inside the game. It's good practice to cast all textures to the same format.

Quake DarkPlaces console variables (CVARs) and commands (CMDs)
2023-07-14 0 2168
Quake DarkPlaces console variables (CVARs) and commands (CMDs)

List of all Quake DarkPlaces console variables (CVARs) and commands (CMDs) with description.

Monster Health
1996-06-22 0 157
Monster Health

Shows you how you can make monster health modifiable in the map

Q3MAP2 Warnings
2024-12-23 0 238
Q3MAP2 Warnings

How to fix most common probles with q3map2

 How to use TrenchBroom for Half-Life (Counter-Strike) mapping
2025-04-07 0 80
How to use TrenchBroom for Half-Life (Counter-Strike) mapping

Basic tutorial that covers how to use TrenchBroom for Half-Life (Counter-Strike 1.6) mapping, initial setup and some basic features.

Quake 1 Map compiler GUI tool
2023-07-14 0 244
Quake 1 Map compiler GUI tool

A GUI to work with Quake 1 map compiling tools.

BSP2WAD (Textract)
2023-07-14 0 335
BSP2WAD (Textract)

Pack of utils to extract WAD file from Half-life or Quake BSP. This includes TExtract suite, wintextract, textract, BSP2WAD.

Automap for Half-life
2023-07-14 0 236
Automap for Half-life

Random singleplayer map generator for Half-Life by SuperJer

MBSPC BSP2MAP (Best BSP map decompiler)
2023-07-14 0 782
MBSPC BSP2MAP (Best BSP map decompiler)

Working decompiler for GoldSrc games and Quake.

BSP Guy
2023-07-15 0 305
BSP Guy

A tool for modifying and merging Half-life maps without decompiling.

VMF2MAP
2023-07-15 0 253
VMF2MAP

Convert VMT to MAP file format. Requires Python.

OSM2VMF (OSM2MAP) OpenStreetMap to quake
2023-07-15 0 270
OSM2VMF (OSM2MAP) OpenStreetMap to quake

This is a console program that imports *.osm text file, and exports VMF, MAP, OBJ.

Blender MAP Exporter
2023-07-15 0 246
Blender MAP Exporter

This addon allows exporting Blender scenes to idTech .map file format.

QPakMan 0.62b
2023-07-15 0 258
QPakMan 0.62b

QPakMan is a command-line (text only) program for managing the PAK and WAD files used by the games Quake, Quake II and Hexen II.

GMad Extractor
2023-07-15 0 1907
GMad Extractor

A nice, custom, GUI that allows extracting Garry's Mod addon files (.GMA).

GCFScape
2023-07-15 0 177
GCFScape

GCFScape is a small tool that can open and extract from BSP, WAD, PAK, GCF, VPK, NCP, XZP files.

Crowbar
2023-07-15 0 324
Crowbar

Very powerful tool that can download items from Steam workshop, unpack/pack VPK and GMA, view models, decompile and compile models.

Owned by kleskby#1837
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