LavaBall Launcher

InsideQC tutorials kleskby 0 681
Author: Mr. Pink
Source: https://www.insideqc.com/qctut/qctut-14.shtml

In this Tutorial im gonna show you how to change the grenade launcher in a... well... a pretty knewl Weapon. So... if you want to know what it is DO IT. Remember: add the code shown below.

Step 1

Open Weapons.qc and at the beggining in the void() Pre_Cache section add this:

precache_sound ("weapons/bounce.wav");      // grenade bounce
precache_sound ("weapons/shotgn2.wav");     // super shotgun
precache_model ("progs/lavaball.mdl");

Step 2

Scroll down to W_FireGrenade and change the code where it says:

void() W_FireGrenade =
{
        local   entity missile, mpuff;

        self.currentammo = self.ammo_rockets = self.ammo_rockets - 25; // change them to be more expensive.. you can put any number

        sound (self, CHAN_WEAPON, "weapons/grenade.wav", 1, ATTN_NORM);

        self.punchangle_x = -2;

        missile = spawn ();
        missile.owner = self;
        missile.movetype = MOVETYPE_FLYMISSILE; // change from movetype_bounce... to make it be like a rocket
        missile.solid = SOLID_BBOX;
        missile.classname = "missile"; // change it from "grenade"
        missile.effects = self.effects | EF_DIMLIGHT; // Make it glow

// set missile speed

        makevectors (self.v_angle);

//        if (self.v_angle_x)
                missile.velocity = v_forward * 0 + v_up * 0 + crandom()*v_right * 0 + crandom()*v_up*0; // Change all values to 0.. to make it static
//        else
//        {
                missile.velocity = aim(self, 10000);
                missile.velocity = missile.velocity * 0; // Same here
                missile.velocity_z = 0;
//        }

        missile.avelocity = '300 300 300';

        missile.angles = vectoangles(missile.velocity);

        missile.touch = GrenadeTouch;

// set missile duration
        missile.nextthink = time + 20; // change the time to the next think to 20 secs.
        missile.think = GrenadeExplode;

        setmodel (missile, "progs/lavaball.mdl"); //Change the model og the grenades to the lavaball
        setsize (missile, '0 0 0', '0 0 0');
        setorigin (missile, self.origin);
};

Step 3

Compile it.. use it... and please mail me if you have a name for it :)



Tags: tutorial, quakec, qc, insideqc, weapon

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