This tutorial teaches you how to create an auto aiming thunder bolt! People who cant aim, check this out
This tutorial will help you create a Cluster Bomb, ala the one in TeamFortress. it almost looks like if it was raining grenades!
If you ever play the demoman in Teamfortress, you know what this is about! You throw a fake backpack, and when someone gets close you just trigger an impulse. Boooooom!
This tutorial teaches how to make a detonatable hologram. Really nice to have in deathmatch, so that you can fool you are opponents.
Instead of regular nails, you will have time-delay explosive nails!
This is a cute little patch, which gives you the flame thrower, instead of the Grenade launcher!
Nostalgic for Doom? Well, now you can slap together a nice little gatling gun easily!
Ever wanted to use that fancy sword that the Hell Knight has? Well, here you go!
Here is a tutorial that lets you create homing rockets. Can you say.. cheap? ;)
This will make it so that your Shotgun will occasionaly jam. When it jams you will lose a shell and it will take 5 seconds before you can fire it again
Take the art of shotgun jamming to previously unseen high!
Kinda of a cheap one, but still kinda funny. Here we create a machine gun, which shoots bullets really, really fast! Nuttin too cool, but worth checking out for beginners.
Want to add some more power to the regular shotgun? Well, then this Tutorial is for you! After a few minutes of work, you will have a totally cool new magnum to play with
Ever noticed that two grenades side by side don't explode at the same time? Well this tut makes all grenades close to an exploding grenade explode too!
sp00ge! Holly shit, this tutorials is great! Teached you how to add multiple weapons to Quake!
From this tutorial you will learn how to turn the grenades from the grenade launcher into detonatable pipebombs.
How to compile DarkPlaces engine in Visual Studio for your game (Windows).
Old school shooters are always associated with pixelated low res textures and low-poly models. Many game designers use them because they are so much easier to make and create a nostalgic atmosphere.
DarkPlaces has beautiful weather features such as rain, snow and fog.
Lighting is one of the most important and influential elements in level design.
Darkplaces uses a variation of Phong shading as a default lighting model.
This chapter contains references of various special effects hardcoded in light renderer.
List of most common warnings and errors you can get while compiling a map.
This explains how to create your own skybox using Terragen.
Tags are some kind of local coordinate spaces, which are used to attach other models to them.
List of model formats that can be used for Quake Modding.
Quake MDL is the most basic original model format used in Quake.
Unlike many other games quake has only visual recoil that does not affect player's accuracy. You could notice that after taking a shot your camera receives a punch but always returns to the same angles. In this tutorial we will fix that.
List of all Quake DarkPlaces console variables (CVARs) and commands (CMDs) with description.
Zombies that have defected to your side can help you out with a little health!
This patch makes the Ogres shoot nails, and grenades! Almost like in Qtest. it is really neat, coz you almost never know which weapon he will choose
This is an tutorial that makes Grunts fire weakened rockets at you. It is really cool, to get a rocket SPLAT in you are face from what used to be the 2nd weakest monster in Quake
Do you ever get bored by the Zombies that just like hang there on the wall? hell, then do this tutorials, and shoot them down! Every patch should have this one
A cool tutorial from MaNiAc that shows how to add blood splatters on walls!
Merl1n made a tutorial that creates Human cluster bombs like the ones from Legion of Doom.
In this tutorial we will make the player "bleed" if he gets low on health.
Hiding Apache and PHP versions is a basic security step in protecting your server.
Basic tutorial that covers how to use TrenchBroom for Half-Life (Counter-Strike 1.6) mapping, initial setup and some basic features.
MadView3D is a 3D model file viewer. It's a standalone application made with GeeXLab and coded in Lua.
MilkShape 3D is a low-polygon modeler, which was initially designed for Half-Life. By and by many file formats and features have been added.
This addon allows exporting Blender scenes to idTech .map file format.
PakScape is a PAK and PK3 explorer/creator. It doubles as a ZIP explorer/creator because PK3 files are really ZIP files.