Entries in section: 91
Shown entries: 1-30
Pages: 1 2 3 4 »

 How to use TrenchBroom for Half-Life (Counter-Strike) mapping
2025-04-07 0 83
How to use TrenchBroom for Half-Life (Counter-Strike) mapping

Basic tutorial that covers how to use TrenchBroom for Half-Life (Counter-Strike 1.6) mapping, initial setup and some basic features.

How to hide Apache and PHP versions
2025-04-06 0 61
How to hide Apache and PHP versions

Hiding Apache and PHP versions is a basic security step in protecting your server.

How to setup swap file on Linux Server
2025-04-06 0 49
How to setup swap file on Linux Server

Linux Swap File Setup

Q3MAP2 Warnings
2024-12-23 0 238
Q3MAP2 Warnings

How to fix most common probles with q3map2

Quake DarkPlaces console variables (CVARs) and commands (CMDs)
2023-07-14 0 2168
Quake DarkPlaces console variables (CVARs) and commands (CMDs)

List of all Quake DarkPlaces console variables (CVARs) and commands (CMDs) with description.

How to compile DarkPlaces engine in Visual Studio
2023-07-13 0 500
How to compile DarkPlaces engine in Visual Studio

How to compile DarkPlaces engine in Visual Studio for your game (Windows).

DPM Wizard (Converting half-life models to MD3 or DPM)
2023-07-13 0 313
DPM Wizard (Converting half-life models to MD3 or DPM)

How to convert Valve SMD to MD3 or DPM using DPM Wizzard

How to make PS1 pixelated style graphics in DarkPlaces/FTEQW
2023-07-13 0 332
How to make PS1 pixelated style graphics in DarkPlaces/FTEQW

Old school shooters are always associated with pixelated low res textures and low-poly models. Many game designers use them because they are so much easier to make and create a nostalgic atmosphere.

DarkPlaces weather effects (rain, snow, fog)
2023-07-13 0 539
DarkPlaces weather effects (rain, snow, fog)

DarkPlaces has beautiful weather features such as rain, snow and fog.

DarkPlaces lighting #1 - Introduction
2023-07-13 0 340
DarkPlaces lighting #1 - Introduction

Lighting is one of the most important and influential elements in level design.

DarkPlaces lighting #2 - Lighting model
2023-07-13 0 555
DarkPlaces lighting #2 - Lighting model

Darkplaces uses a variation of Phong shading as a default lighting model.

DarkPlaces lighting #3 - Lighting special effects
2023-07-13 0 228
DarkPlaces lighting #3 - Lighting special effects

This chapter contains references of various special effects hardcoded in light renderer.

How to use .TTF fonts in DarkPlaces
2023-07-13 0 296
How to use .TTF fonts in DarkPlaces

Want cool modern fonts and utf8 support in your Quake mod? Learn how to use True Type Font in DarkPlaces game engine.

Most common map compiler errors QBSP
2023-07-13 0 322
Most common map compiler errors QBSP

List of most common warnings and errors you can get while compiling a map.

Creating a Skybox using Terragen
2023-07-13 0 303
Creating a Skybox using Terragen

This explains how to create your own skybox using Terragen.

Understanding MD3 Model tags (Attach object to model)
2023-07-13 0 258
Understanding MD3 Model tags (Attach object to model)

Tags are some kind of local coordinate spaces, which are used to attach other models to them.

Quake model formats - Modeling for Quake
2023-07-13 0 891
Quake model formats - Modeling for Quake

List of model formats that can be used for Quake Modding.

Understanding Quake MDL model format
2023-07-13 0 481
Understanding Quake MDL model format

Quake MDL is the most basic original model format used in Quake.

Batch texture converting. How to convert all images in a directory.
2023-07-13 0 221
Batch texture converting. How to convert all images in a directory.

Let's say you downloaded a bunch of textures from the internet. Some of them are JPG, some are PNG or even TGA. That is uncomfortable and may cause trouble when importing inside the game. It's good practice to cast all textures to the same format.

SHOWLMP or how to draw images on the client from server
2023-07-13 0 295
SHOWLMP or how to draw images on the client from server

Display images inside the game without CSQC.

How to fix sliding/surfing from slope surface in Quake
2023-07-13 0 444
How to fix sliding/surfing from slope surface in Quake

As you could notice while playing quake, if you stand on a slope you slowly move down the slope. This is very annoying player physics bug in Quake 1.

CSQC Real recoil for Quake
2023-07-13 0 324
CSQC Real recoil for Quake

Unlike many other games quake has only visual recoil that does not affect player's accuracy. You could notice that after taking a shot your camera receives a punch but always returns to the same angles. In this tutorial we will fix that.

Hunter-Killers (homing rockets)
1996-06-22 0 214
Hunter-Killers (homing rockets)

Create some nasty homing rockets.

Accelerating Rockets
1996-06-22 0 198
Accelerating Rockets

Make some weird rockets. Beginner level.

ROTT Firebomb
1996-06-22 0 183
ROTT Firebomb

Try this clone of the Rise of the Triad Firebomb weapon.

Semi-auto Firing
1996-06-22 0 221
Semi-auto Firing

Make players WORK for their shots.

Drunk Rocket
1996-06-22 0 156
Drunk Rocket

Screw up the everyday over-predictable rocket with this tutorial.

Secondary Trigger
1996-06-22 0 193
Secondary Trigger

Add a second trigger to weapons!

2x Laser
1996-06-22 0 229
2x Laser

This tutorial helps you create a dubble laser rifle!

6-Shot Rockets
1996-06-22 0 207
6-Shot Rockets

Load more than one rocket into the chamber before firing.

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