How to convert Valve SMD to MD3 or DPM using DPM Wizzard
Old school shooters are always associated with pixelated low res textures and low-poly models. Many game designers use them because they are so much easier to make and create a nostalgic atmosphere.
Lighting is one of the most important and influential elements in level design.
Darkplaces uses a variation of Phong shading as a default lighting model.
List of most common warnings and errors you can get while compiling a map.
List of model formats that can be used for Quake Modding.
Quake MDL is the most basic original model format used in Quake.
Let's say you downloaded a bunch of textures from the internet. Some of them are JPG, some are PNG or even TGA. That is uncomfortable and may cause trouble when importing inside the game. It's good practice to cast all textures to the same format.
List of all Quake DarkPlaces console variables (CVARs) and commands (CMDs) with description.
Basic tutorial that covers how to use TrenchBroom for Half-Life (Counter-Strike 1.6) mapping, initial setup and some basic features.
Crafty is a 3D object, material, model and file browsing utility targeted towards Half-Life modders.
Pack of utils to extract WAD file from Half-life or Quake BSP. This includes TExtract suite, wintextract, textract, BSP2WAD.
Working decompiler for GoldSrc games and Quake.
QPakMan is a command-line (text only) program for managing the PAK and WAD files used by the games Quake, Quake II and Hexen II.