If you ever play the demoman in Teamfortress, you know what this is about! You throw a fake backpack, and when someone gets close you just trigger an impulse. Boooooom!
Ever wanted to use that fancy sword that the Hell Knight has? Well, here you go!
In this tutorial we are gonna make a Poison Axe... it acts much like the one in TeamFortress.
How to compile DarkPlaces engine in Visual Studio for your game (Windows).
DarkPlaces has beautiful weather features such as rain, snow and fog.
Lighting is one of the most important and influential elements in level design.
Darkplaces uses a variation of Phong shading as a default lighting model.
This chapter contains references of various special effects hardcoded in light renderer.
List of most common warnings and errors you can get while compiling a map.
List of model formats that can be used for Quake Modding.
Let's say you downloaded a bunch of textures from the internet. Some of them are JPG, some are PNG or even TGA. That is uncomfortable and may cause trouble when importing inside the game. It's good practice to cast all textures to the same format.
Display images inside the game without CSQC.
List of all Quake DarkPlaces console variables (CVARs) and commands (CMDs) with description.
Basic tutorial that covers how to use TrenchBroom for Half-Life (Counter-Strike 1.6) mapping, initial setup and some basic features.
Awesome tool that can view and convert models. Support MD5, MD3, MDL, IQM, SMD, OBJ, FBX, DAE, glTF, RDM and much more!
Awesome tool for viewing and converting static meshes. Support up to 850+ file formats.
Crafty is a 3D object, material, model and file browsing utility targeted towards Half-Life modders.
The Blender Source Tools allow Blender to import and export Studiomdl (.SMD) Data and DMX model files.
This is the MDL Decompiler used to decompile all half life 1 (goldsource) models, use this program along with half life model viewer.
This is a console program that imports *.osm text file, and exports VMF, MAP, OBJ.
A nice, custom, GUI that allows extracting Garry's Mod addon files (.GMA).
GCFScape is a small tool that can open and extract from BSP, WAD, PAK, GCF, VPK, NCP, XZP files.
VTFEdit is a powerful tool allowing files of various formats to be converted to/from VTF format in all of the Source texture formats.
Very powerful tool that can download items from Steam workshop, unpack/pack VPK and GMA, view models, decompile and compile models.
This is the original vanilla quake-c with all the compiler warnings fixed.
Source code of the popular quake mod "Navy Seals".
This is just the QuakeC source for vanilla Quake for modders to use.