Accelerating Rockets
1996-06-22 0 226
Accelerating Rockets

Make some weird rockets. Beginner level.

Semi-auto Firing
1996-06-22 0 250
Semi-auto Firing

Make players WORK for their shots.

Secondary Trigger
1996-06-22 0 228
Secondary Trigger

Add a second trigger to weapons!

6-Shot Rockets
1996-06-22 0 234
6-Shot Rockets

Load more than one rocket into the chamber before firing.

Detpack
1996-06-22 0 238
Detpack

If you ever play the demoman in Teamfortress, you know what this is about! You throw a fake backpack, and when someone gets close you just trigger an impulse. Boooooom!

Dual Weapons
1996-06-22 0 325
Dual Weapons

Fire two weapons simultaneously

HKnight Sword
1996-06-22 0 230
HKnight Sword

Ever wanted to use that fancy sword that the Hell Knight has? Well, here you go!

Laser Trip Bomb
1996-06-22 0 210
Laser Trip Bomb

Make a laser trip bomb in Quake 1.

Powerful Axe
1996-06-22 0 156
Powerful Axe

Convert the shotgun into a powerful axe!

Poison Axe
1996-06-22 0 174
Poison Axe

In this tutorial we are gonna make a Poison Axe... it acts much like the one in TeamFortress.

How to compile DarkPlaces engine in Visual Studio
2023-07-13 0 567
How to compile DarkPlaces engine in Visual Studio

How to compile DarkPlaces engine in Visual Studio for your game (Windows).

DarkPlaces weather effects (rain, snow, fog)
2023-07-13 0 636
DarkPlaces weather effects (rain, snow, fog)

DarkPlaces has beautiful weather features such as rain, snow and fog.

DarkPlaces lighting #1 - Introduction
2023-07-13 0 398
DarkPlaces lighting #1 - Introduction

Lighting is one of the most important and influential elements in level design.

DarkPlaces lighting #2 - Lighting model
2023-07-13 0 611
DarkPlaces lighting #2 - Lighting model

Darkplaces uses a variation of Phong shading as a default lighting model.

DarkPlaces lighting #3 - Lighting special effects
2023-07-13 0 260
DarkPlaces lighting #3 - Lighting special effects

This chapter contains references of various special effects hardcoded in light renderer.

Most common map compiler errors QBSP
2023-07-13 0 384
Most common map compiler errors QBSP

List of most common warnings and errors you can get while compiling a map.

Quake model formats - Modeling for Quake
2023-07-13 0 1016
Quake model formats - Modeling for Quake

List of model formats that can be used for Quake Modding.

Batch texture converting. How to convert all images in a directory.
2023-07-13 0 250
Batch texture converting. How to convert all images in a directory.

Let's say you downloaded a bunch of textures from the internet. Some of them are JPG, some are PNG or even TGA. That is uncomfortable and may cause trouble when importing inside the game. It's good practice to cast all textures to the same format.

SHOWLMP or how to draw images on the client from server
2023-07-13 0 327
SHOWLMP or how to draw images on the client from server

Display images inside the game without CSQC.

Quake DarkPlaces console variables (CVARs) and commands (CMDs)
2023-07-14 0 2476
Quake DarkPlaces console variables (CVARs) and commands (CMDs)

List of all Quake DarkPlaces console variables (CVARs) and commands (CMDs) with description.

 How to use TrenchBroom for Half-Life (Counter-Strike) mapping
2025-04-07 0 181
How to use TrenchBroom for Half-Life (Counter-Strike) mapping

Basic tutorial that covers how to use TrenchBroom for Half-Life (Counter-Strike 1.6) mapping, initial setup and some basic features.

Noesis
2023-07-13 0 862
Noesis

Awesome tool that can view and convert models. Support MD5, MD3, MDL, IQM, SMD, OBJ, FBX, DAE, glTF, RDM and much more!

3D Object Converter
2023-07-13 0 706
3D Object Converter

Awesome tool for viewing and converting static meshes. Support up to 850+ file formats.

Nem's tools Crafty (crash fix + GarrysMod fix)
2023-07-13 0 389
Nem's tools Crafty (crash fix + GarrysMod fix)

Crafty is a 3D object, material, model and file browsing utility targeted towards Half-Life modders.

Blender Source Tools
2023-07-13 0 392
Blender Source Tools

The Blender Source Tools allow Blender to import and export Studiomdl (.SMD) Data and DMX model files.

Half-life Model Decompiler
2023-07-13 0 298
Half-life Model Decompiler

This is the MDL Decompiler used to decompile all half life 1 (goldsource) models, use this program along with half life model viewer.

VMF2MAP
2023-07-15 0 306
VMF2MAP

Convert VMT to MAP file format. Requires Python.

OSM2VMF (OSM2MAP) OpenStreetMap to quake
2023-07-15 0 319
OSM2VMF (OSM2MAP) OpenStreetMap to quake

This is a console program that imports *.osm text file, and exports VMF, MAP, OBJ.

GMad Extractor
2023-07-15 0 2219
GMad Extractor

A nice, custom, GUI that allows extracting Garry's Mod addon files (.GMA).

GCFScape
2023-07-15 0 212
GCFScape

GCFScape is a small tool that can open and extract from BSP, WAD, PAK, GCF, VPK, NCP, XZP files.

VTFEdit
2023-07-15 0 205
VTFEdit

VTFEdit is a powerful tool allowing files of various formats to be converted to/from VTF format in all of the Source texture formats.

Crowbar
2023-07-15 0 399
Crowbar

Very powerful tool that can download items from Steam workshop, unpack/pack VPK and GMA, view models, decompile and compile models.

Quake v1.06 Source Code
2023-07-25 0 361
Quake v1.06 Source Code

This is the original vanilla quake-c with all the compiler warnings fixed.

Navy Seals - Quake mod source code
2023-07-25 0 521
Navy Seals - Quake mod source code

Source code of the popular quake mod "Navy Seals".

func_rope - Rope entity for Quake 1
2023-07-25 0 236
func_rope - Rope entity for Quake 1

Add ropes or wires to your quake mod.

Cleaned up Quake id1 v1.01 QuakeC source
2023-07-25 0 303
Cleaned up Quake id1 v1.01 QuakeC source

This is just the QuakeC source for vanilla Quake for modders to use.

Owned by kleskby#1837
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