DPM Wizard (Converting half-life models to MD3 or DPM)
2023-07-13 0 313
DPM Wizard (Converting half-life models to MD3 or DPM)

How to convert Valve SMD to MD3 or DPM using DPM Wizzard

How to make PS1 pixelated style graphics in DarkPlaces/FTEQW
2023-07-13 0 332
How to make PS1 pixelated style graphics in DarkPlaces/FTEQW

Old school shooters are always associated with pixelated low res textures and low-poly models. Many game designers use them because they are so much easier to make and create a nostalgic atmosphere.

DarkPlaces lighting #1 - Introduction
2023-07-13 0 340
DarkPlaces lighting #1 - Introduction

Lighting is one of the most important and influential elements in level design.

DarkPlaces lighting #2 - Lighting model
2023-07-13 0 555
DarkPlaces lighting #2 - Lighting model

Darkplaces uses a variation of Phong shading as a default lighting model.

Most common map compiler errors QBSP
2023-07-13 0 322
Most common map compiler errors QBSP

List of most common warnings and errors you can get while compiling a map.

Quake model formats - Modeling for Quake
2023-07-13 0 891
Quake model formats - Modeling for Quake

List of model formats that can be used for Quake Modding.

Understanding Quake MDL model format
2023-07-13 0 481
Understanding Quake MDL model format

Quake MDL is the most basic original model format used in Quake.

Batch texture converting. How to convert all images in a directory.
2023-07-13 0 221
Batch texture converting. How to convert all images in a directory.

Let's say you downloaded a bunch of textures from the internet. Some of them are JPG, some are PNG or even TGA. That is uncomfortable and may cause trouble when importing inside the game. It's good practice to cast all textures to the same format.

Quake DarkPlaces console variables (CVARs) and commands (CMDs)
2023-07-14 0 2168
Quake DarkPlaces console variables (CVARs) and commands (CMDs)

List of all Quake DarkPlaces console variables (CVARs) and commands (CMDs) with description.

 How to use TrenchBroom for Half-Life (Counter-Strike) mapping
2025-04-07 0 83
How to use TrenchBroom for Half-Life (Counter-Strike) mapping

Basic tutorial that covers how to use TrenchBroom for Half-Life (Counter-Strike 1.6) mapping, initial setup and some basic features.

Nem's tools Crafty (crash fix + GarrysMod fix)
2023-07-13 0 314
Nem's tools Crafty (crash fix + GarrysMod fix)

Crafty is a 3D object, material, model and file browsing utility targeted towards Half-Life modders.

Wally (WAD Edtior)
2023-07-13 0 802
Wally (WAD Edtior)

Popular tool for creating and editing files WADs.

BSP2WAD (Textract)
2023-07-14 0 335
BSP2WAD (Textract)

Pack of utils to extract WAD file from Half-life or Quake BSP. This includes TExtract suite, wintextract, textract, BSP2WAD.

Automap for Half-life
2023-07-14 0 237
Automap for Half-life

Random singleplayer map generator for Half-Life by SuperJer

MBSPC BSP2MAP (Best BSP map decompiler)
2023-07-14 0 786
MBSPC BSP2MAP (Best BSP map decompiler)

Working decompiler for GoldSrc games and Quake.

QPakMan 0.62b
2023-07-15 0 259
QPakMan 0.62b

QPakMan is a command-line (text only) program for managing the PAK and WAD files used by the games Quake, Quake II and Hexen II.

Owned by kleskby#1837
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