This tutorial will help you create a Cluster Bomb, ala the one in TeamFortress. it almost looks like if it was raining grenades!
If you ever play the demoman in Teamfortress, you know what this is about! You throw a fake backpack, and when someone gets close you just trigger an impulse. Boooooom!
Instead of regular nails, you will have time-delay explosive nails!
This is a cute little patch, which gives you the flame thrower, instead of the Grenade launcher!
Here is a tutorial that lets you create homing rockets. Can you say.. cheap? ;)
Take the art of shotgun jamming to previously unseen high!
Want to add some more power to the regular shotgun? Well, then this Tutorial is for you! After a few minutes of work, you will have a totally cool new magnum to play with
Ever noticed that two grenades side by side don't explode at the same time? Well this tut makes all grenades close to an exploding grenade explode too!
From this tutorial you will learn how to turn the grenades from the grenade launcher into detonatable pipebombs.
How to compile DarkPlaces engine in Visual Studio for your game (Windows).
How to convert Valve SMD to MD3 or DPM using DPM Wizzard
Old school shooters are always associated with pixelated low res textures and low-poly models. Many game designers use them because they are so much easier to make and create a nostalgic atmosphere.
DarkPlaces has beautiful weather features such as rain, snow and fog.
Darkplaces uses a variation of Phong shading as a default lighting model.
This chapter contains references of various special effects hardcoded in light renderer.
List of most common warnings and errors you can get while compiling a map.
Tags are some kind of local coordinate spaces, which are used to attach other models to them.
List of model formats that can be used for Quake Modding.
Quake MDL is the most basic original model format used in Quake.
Let's say you downloaded a bunch of textures from the internet. Some of them are JPG, some are PNG or even TGA. That is uncomfortable and may cause trouble when importing inside the game. It's good practice to cast all textures to the same format.
As you could notice while playing quake, if you stand on a slope you slowly move down the slope. This is very annoying player physics bug in Quake 1.
Unlike many other games quake has only visual recoil that does not affect player's accuracy. You could notice that after taking a shot your camera receives a punch but always returns to the same angles. In this tutorial we will fix that.
List of all Quake DarkPlaces console variables (CVARs) and commands (CMDs) with description.
Zombies that have defected to your side can help you out with a little health!
A cool tutorial from MaNiAc that shows how to add blood splatters on walls!
Merl1n made a tutorial that creates Human cluster bombs like the ones from Legion of Doom.
In this tutorial we will make the player "bleed" if he gets low on health.
Hiding Apache and PHP versions is a basic security step in protecting your server.
Basic tutorial that covers how to use TrenchBroom for Half-Life (Counter-Strike 1.6) mapping, initial setup and some basic features.
Crafty is a 3D object, material, model and file browsing utility targeted towards Half-Life modders.
This addon allows exporting Blender scenes to idTech .map file format.