Take the art of shotgun jamming to previously unseen high!
How to compile DarkPlaces engine in Visual Studio for your game (Windows).
Old school shooters are always associated with pixelated low res textures and low-poly models. Many game designers use them because they are so much easier to make and create a nostalgic atmosphere.
DarkPlaces has beautiful weather features such as rain, snow and fog.
Lighting is one of the most important and influential elements in level design.
Darkplaces uses a variation of Phong shading as a default lighting model.
This chapter contains references of various special effects hardcoded in light renderer.
Tags are some kind of local coordinate spaces, which are used to attach other models to them.
List of model formats that can be used for Quake Modding.
Quake MDL is the most basic original model format used in Quake.
Let's say you downloaded a bunch of textures from the internet. Some of them are JPG, some are PNG or even TGA. That is uncomfortable and may cause trouble when importing inside the game. It's good practice to cast all textures to the same format.
Display images inside the game without CSQC.
As you could notice while playing quake, if you stand on a slope you slowly move down the slope. This is very annoying player physics bug in Quake 1.
Unlike many other games quake has only visual recoil that does not affect player's accuracy. You could notice that after taking a shot your camera receives a punch but always returns to the same angles. In this tutorial we will fix that.
List of all Quake DarkPlaces console variables (CVARs) and commands (CMDs) with description.
A cool tutorial from MaNiAc that shows how to add blood splatters on walls!
Merl1n made a tutorial that creates Human cluster bombs like the ones from Legion of Doom.
Hiding Apache and PHP versions is a basic security step in protecting your server.
Basic tutorial that covers how to use TrenchBroom for Half-Life (Counter-Strike 1.6) mapping, initial setup and some basic features.
Working decompiler for GoldSrc games and Quake.
This is the original vanilla quake-c with all the compiler warnings fixed.
Source code of the popular quake mod "Navy Seals".
This is just the QuakeC source for vanilla Quake for modders to use.