Advanced Shotgun Jamming
1996-06-22 0 269
Advanced Shotgun Jamming

Take the art of shotgun jamming to previously unseen high!

Quake 2 Explosions
1996-06-22 0 251
Quake 2 Explosions

Two new explosions for rockets from the Quake 2 Demo

Sniper Rifle
1996-06-22 0 219
Sniper Rifle

A Simple, but good Sniper Rifle.

How to compile DarkPlaces engine in Visual Studio
2023-07-13 0 655
How to compile DarkPlaces engine in Visual Studio

How to compile DarkPlaces engine in Visual Studio for your game (Windows).

How to make PS1 pixelated style graphics in DarkPlaces/FTEQW
2023-07-13 0 496
How to make PS1 pixelated style graphics in DarkPlaces/FTEQW

Old school shooters are always associated with pixelated low res textures and low-poly models. Many game designers use them because they are so much easier to make and create a nostalgic atmosphere.

DarkPlaces weather effects (rain, snow, fog)
2023-07-13 0 742
DarkPlaces weather effects (rain, snow, fog)

DarkPlaces has beautiful weather features such as rain, snow and fog.

DarkPlaces lighting #1 - Introduction
2023-07-13 0 467
DarkPlaces lighting #1 - Introduction

Lighting is one of the most important and influential elements in level design.

DarkPlaces lighting #2 - Lighting model
2023-07-13 0 719
DarkPlaces lighting #2 - Lighting model

Darkplaces uses a variation of Phong shading as a default lighting model.

DarkPlaces lighting #3 - Lighting special effects
2023-07-13 0 315
DarkPlaces lighting #3 - Lighting special effects

This chapter contains references of various special effects hardcoded in light renderer.

Understanding MD3 Model tags (Attach object to model)
2023-07-13 0 409
Understanding MD3 Model tags (Attach object to model)

Tags are some kind of local coordinate spaces, which are used to attach other models to them.

Quake model formats - Modeling for Quake
2023-07-13 0 1230
Quake model formats - Modeling for Quake

List of model formats that can be used for Quake Modding.

Understanding Quake MDL model format
2023-07-13 0 755
Understanding Quake MDL model format

Quake MDL is the most basic original model format used in Quake.

Batch texture converting. How to convert all images in a directory.
2023-07-13 0 312
Batch texture converting. How to convert all images in a directory.

Let's say you downloaded a bunch of textures from the internet. Some of them are JPG, some are PNG or even TGA. That is uncomfortable and may cause trouble when importing inside the game. It's good practice to cast all textures to the same format.

SHOWLMP or how to draw images on the client from server
2023-07-13 0 373
SHOWLMP or how to draw images on the client from server

Display images inside the game without CSQC.

How to fix sliding/surfing from slope surface in Quake
2023-07-13 0 566
How to fix sliding/surfing from slope surface in Quake

As you could notice while playing quake, if you stand on a slope you slowly move down the slope. This is very annoying player physics bug in Quake 1.

CSQC Real recoil for Quake
2023-07-13 0 421
CSQC Real recoil for Quake

Unlike many other games quake has only visual recoil that does not affect player's accuracy. You could notice that after taking a shot your camera receives a punch but always returns to the same angles. In this tutorial we will fix that.

Quake DarkPlaces console variables (CVARs) and commands (CMDs)
2023-07-14 0 2871
Quake DarkPlaces console variables (CVARs) and commands (CMDs)

List of all Quake DarkPlaces console variables (CVARs) and commands (CMDs) with description.

Mage
1996-06-22 0 246
Mage

Create a new monster, the Mage.

Bood Splats
1996-06-22 0 239
Bood Splats

A cool tutorial from MaNiAc that shows how to add blood splatters on walls!

Human Cluster Bombs
1996-06-22 0 204
Human Cluster Bombs

Merl1n made a tutorial that creates Human cluster bombs like the ones from Legion of Doom.

Kicking Heads
1996-06-22 0 317
Kicking Heads

Kick those blasted heads that get thrown off bodies!

How to hide Apache and PHP versions
2025-04-06 0 149
How to hide Apache and PHP versions

Hiding Apache and PHP versions is a basic security step in protecting your server.

How to setup swap file on Linux Server
2025-04-06 0 109
How to setup swap file on Linux Server

Linux Swap File Setup

 How to use TrenchBroom for Half-Life (Counter-Strike) mapping
2025-04-07 0 352
How to use TrenchBroom for Half-Life (Counter-Strike) mapping

Basic tutorial that covers how to use TrenchBroom for Half-Life (Counter-Strike 1.6) mapping, initial setup and some basic features.

Q3MAP2 Shader examples
2025-06-28 0 120
Q3MAP2 Shader examples

Example shader persets for Quake 3 mapping

How I setup my VPS servers
2025-07-04 0 88
How I setup my VPS servers

This guide walks you through the process of setting up a secure and optimized VPS using Apache, MySQL, PHP, and Cloudflare. It covers everything from system updates to security headers and performance enhancements. Of course, the information presente

MBSPC BSP2MAP (Best BSP map decompiler)
2023-07-14 0 1150
MBSPC BSP2MAP (Best BSP map decompiler)

Working decompiler for GoldSrc games and Quake.

VTFEdit
2023-07-15 0 251
VTFEdit

VTFEdit is a powerful tool allowing files of various formats to be converted to/from VTF format in all of the Source texture formats.

Quake v1.06 Source Code
2023-07-25 0 441
Quake v1.06 Source Code

This is the original vanilla quake-c with all the compiler warnings fixed.

Navy Seals - Quake mod source code
2023-07-25 0 590
Navy Seals - Quake mod source code

Source code of the popular quake mod "Navy Seals".

func_rope - Rope entity for Quake 1
2023-07-25 0 273
func_rope - Rope entity for Quake 1

Add ropes or wires to your quake mod.

Cleaned up Quake id1 v1.01 QuakeC source
2023-07-25 0 370
Cleaned up Quake id1 v1.01 QuakeC source

This is just the QuakeC source for vanilla Quake for modders to use.

Terrain Generator v3.0.5
2025-07-14 0 86
Terrain Generator v3.0.5

Terrain generator for GoldSrc/Source games.

Owned by kleskby#1837
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