Take the art of shotgun jamming to previously unseen high!
How to compile DarkPlaces engine in Visual Studio for your game (Windows).
How to convert Valve SMD to MD3 or DPM using DPM Wizzard
Darkplaces uses a variation of Phong shading as a default lighting model.
This explains how to create your own skybox using Terragen.
Quake MDL is the most basic original model format used in Quake.
Let's say you downloaded a bunch of textures from the internet. Some of them are JPG, some are PNG or even TGA. That is uncomfortable and may cause trouble when importing inside the game. It's good practice to cast all textures to the same format.
List of all Quake DarkPlaces console variables (CVARs) and commands (CMDs) with description.
Zombies that have defected to your side can help you out with a little health!
Hiding Apache and PHP versions is a basic security step in protecting your server.
Basic tutorial that covers how to use TrenchBroom for Half-Life (Counter-Strike 1.6) mapping, initial setup and some basic features.
This is a console program that imports *.osm text file, and exports VMF, MAP, OBJ.
This addon allows exporting Blender scenes to idTech .map file format.
GCFScape is a small tool that can open and extract from BSP, WAD, PAK, GCF, VPK, NCP, XZP files.
This is just the QuakeC source for vanilla Quake for modders to use.