How to compile DarkPlaces engine in Visual Studio for your game (Windows).
Old school shooters are always associated with pixelated low res textures and low-poly models. Many game designers use them because they are so much easier to make and create a nostalgic atmosphere.
DarkPlaces has beautiful weather features such as rain, snow and fog.
Lighting is one of the most important and influential elements in level design.
Darkplaces uses a variation of Phong shading as a default lighting model.
This chapter contains references of various special effects hardcoded in light renderer.
This explains how to create your own skybox using Terragen.
List of model formats that can be used for Quake Modding.
As you could notice while playing quake, if you stand on a slope you slowly move down the slope. This is very annoying player physics bug in Quake 1.
Unlike many other games quake has only visual recoil that does not affect player's accuracy. You could notice that after taking a shot your camera receives a punch but always returns to the same angles. In this tutorial we will fix that.
Hiding Apache and PHP versions is a basic security step in protecting your server.
Basic tutorial that covers how to use TrenchBroom for Half-Life (Counter-Strike 1.6) mapping, initial setup and some basic features.