How to convert Valve SMD to MD3 or DPM using DPM Wizzard
List of most common warnings and errors you can get while compiling a map.
This explains how to create your own skybox using Terragen.
List of model formats that can be used for Quake Modding.
Basic tutorial that covers how to use TrenchBroom for Half-Life (Counter-Strike 1.6) mapping, initial setup and some basic features.
Awesome tool that can view and convert models. Support MD5, MD3, MDL, IQM, SMD, OBJ, FBX, DAE, glTF, RDM and much more!
Simple tool for viewing Quake 1 .MDL. Similar to Jed's Half-life Model Viewer.
Crafty is a 3D object, material, model and file browsing utility targeted towards Half-Life modders.
kHED is a 3d low-poly model editor for indie game developers and modding enthusiasts.
Tool that can compile .DPM and .MD3 models from Half-life .SMD.
MilkShape 3D is a low-polygon modeler, which was initially designed for Half-Life. By and by many file formats and features have been added.
Half-Life Model Viewer 2.0 is a brand new tool based on HLMV 1.25 and Jed's Model Viewer 1.36 that provides an entirely rebuilt model viewer.
The Blender Source Tools allow Blender to import and export Studiomdl (.SMD) Data and DMX model files.
This is the MDL Decompiler used to decompile all half life 1 (goldsource) models, use this program along with half life model viewer.
Pack of utils to extract WAD file from Half-life or Quake BSP. This includes TExtract suite, wintextract, textract, BSP2WAD.
Working decompiler for GoldSrc games and Quake.
This is a console program that imports *.osm text file, and exports VMF, MAP, OBJ.
This addon allows exporting Blender scenes to idTech .map file format.
QPakMan is a command-line (text only) program for managing the PAK and WAD files used by the games Quake, Quake II and Hexen II.
PakScape is a PAK and PK3 explorer/creator. It doubles as a ZIP explorer/creator because PK3 files are really ZIP files.