Old school shooters are always associated with pixelated low res textures and low-poly models. Many game designers use them because they are so much easier to make and create a nostalgic atmosphere.
Quake MDL is the most basic original model format used in Quake.
Display images inside the game without CSQC.
As you could notice while playing quake, if you stand on a slope you slowly move down the slope. This is very annoying player physics bug in Quake 1.
Unlike many other games quake has only visual recoil that does not affect player's accuracy. You could notice that after taking a shot your camera receives a punch but always returns to the same angles. In this tutorial we will fix that.
List of all Quake DarkPlaces console variables (CVARs) and commands (CMDs) with description.
Basic tutorial that covers how to use TrenchBroom for Half-Life (Counter-Strike 1.6) mapping, initial setup and some basic features.
Awesome tool that can view and convert models. Support MD5, MD3, MDL, IQM, SMD, OBJ, FBX, DAE, glTF, RDM and much more!
Crafty is a 3D object, material, model and file browsing utility targeted towards Half-Life modders.
kHED is a 3d low-poly model editor for indie game developers and modding enthusiasts.
Half-Life Model Viewer 2.0 is a brand new tool based on HLMV 1.25 and Jed's Model Viewer 1.36 that provides an entirely rebuilt model viewer.
The Blender Source Tools allow Blender to import and export Studiomdl (.SMD) Data and DMX model files.
This is the MDL Decompiler used to decompile all half life 1 (goldsource) models, use this program along with half life model viewer.
QPakMan is a command-line (text only) program for managing the PAK and WAD files used by the games Quake, Quake II and Hexen II.