How to compile DarkPlaces engine in Visual Studio for your game (Windows).
How to convert Valve SMD to MD3 or DPM using DPM Wizzard
Old school shooters are always associated with pixelated low res textures and low-poly models. Many game designers use them because they are so much easier to make and create a nostalgic atmosphere.
DarkPlaces has beautiful weather features such as rain, snow and fog.
Lighting is one of the most important and influential elements in level design.
Darkplaces uses a variation of Phong shading as a default lighting model.
This chapter contains references of various special effects hardcoded in light renderer.
Want cool modern fonts and utf8 support in your Quake mod? Learn how to use True Type Font in DarkPlaces game engine.
Tags are some kind of local coordinate spaces, which are used to attach other models to them.
List of model formats that can be used for Quake Modding.
As you could notice while playing quake, if you stand on a slope you slowly move down the slope. This is very annoying player physics bug in Quake 1.
Unlike many other games quake has only visual recoil that does not affect player's accuracy. You could notice that after taking a shot your camera receives a punch but always returns to the same angles. In this tutorial we will fix that.
List of all Quake DarkPlaces console variables (CVARs) and commands (CMDs) with description.